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Virtual Reality
beach house
The beach house project was a trial and error 'proving ground' for lighting, virtual interactions and earth modeling. Upon its completion, I presented to different sectors of the company including Product Line and Upper Management as an example of our latest Design studio technology. Later, appliance models were switched frequently to explore new designs within the kitchen.
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This project was built in 3ds Max and produced in Unreal Engine 4. I utilized baked interior and exterior lighting, multi level teleportation (stairs) and doors/drawers with physics. One of my favorite parts was creating different land layers and 'spray painting' moving plants and trees.


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